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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000000
- fGammaAdj=1.900
- fDecay=0.850
- fVideoEchoZoom=2.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.000
- fWaveScale=0.010
- fWaveSmoothing=0.630
- fWaveParam=-1.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=1.000
- zoom=13.29089
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=-0.28000
- dy=-0.32000
- warp=0.00826
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=0.500
- ob_size=0.050
- ob_r=1.000
- ob_g=1.000
- ob_b=1.000
- ob_a=1.000
- ib_size=0.055
- ib_r=0.000
- ib_g=1.000
- ib_b=0.000
- ib_a=1.000
- nMotionVectorsX=0.000
- nMotionVectorsY=0.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.000
- mv_r=0.000
- mv_g=0.700
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.24486
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=x=.5+q4;y=.5+q5;
- shapecode_1_enabled=0
- shapecode_1_sides=24
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.01842
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=0.81954
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=tex_ang=0.01;
- shape_1_per_frame2=x=.5-q4;
- shape_1_per_frame3=y=.5-q5;
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_init_1=
- per_frame_init_2=zoom=1;
- per_frame_init_3=xpos=0;
- per_frame_init_4=ypos=0;
- per_frame_1=decay=1;
- per_frame_2=
- per_frame_3=vol= (bass+mid+treb)*0.55;
- per_frame_4=vol=vol;
- per_frame_5=
- per_frame_6=
- per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
- per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
- per_frame_9=
- per_frame_10=
- per_frame_11=
- per_frame_12=musictime=musictime+vol;
- per_frame_13=
- per_frame_14=q4=0;
- per_frame_15=q5=0;
- per_frame_16=//=sin(musictime*0.02)*0.3;
- per_frame_17=//q5=sin(musictime*0.01)*0.3;
- per_frame_18=
- per_frame_19=dx=sin(musictime*0.1)*0.07;
- per_frame_20=dy=cos(musictime*0.069)*0.07;
- per_frame_21=
- per_frame_22=
- per_frame_23=
- per_frame_24=
- per_frame_25=monitor=rot;
- per_pixel_1=zoom=zoom+0.04*sin(ang*int(q1)+time*2.6);
- per_pixel_2=sy = sy * rad;
- per_pixel_3=dy = a * x;
- per_pixel_4=dy=if(below(dy,-1), -1, dy);
- per_pixel_5=dy=if(above(dy,1.0), 1.0, dy);
- per_pixel_6=sy=if(below(sy,0.01), 0.01, sy);
- per_pixel_7=sy=if(above(sy,100.0), 100.0, sy);
- per_pixel_8=//cx=cx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
- per_pixel_9=//dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
- per_pixel_10=ak=-sin(6*x+((q1%5)*3)%5*y+q1)*(1-x+.2*sin(.54*q1))*above(x,0);
- per_pixel_11=block=if(below(ak,-.15),ak,0);
- per_pixel_12=//cx=cx+0.005*sin((y*2-1)*48)+0.001*tan((y*2-1)*64)+0.000*tan((y-3.1415)*8);
- per_pixel_13=//dy =dy+0.005*sin((x*2-1)*48)+0.001*tan((x*2-1)*64)+0.000*tan((y-3.1415)*6);
- per_pixel_14=//cx=cx+0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64);
- per_pixel_15=//dy=dy+0.008*cos((y-0.5)*64);
- per_pixel_16=//cx=if(block,cx,0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64));
- per_pixel_17=//dy=if(block,dy,0.008*cos((y-0.5)*64));
- per_pixel_18=
- per_pixel_19=zoom = if(block,1,0.97);
- per_pixel_20=//cx = sin((1000+sin(q8))/x)/200;
- per_pixel_21=//dy = cos((1000+sin(q8))/y)/200;
- per_pixel_22=
- per_pixel_23=
- per_pixel_24=rd=sqrt( sqr( 0) + sqr( sin(y*3+(time/8))*0.2+0.6) );
- per_pixel_25=//cx=0.5+q4*55555;
- per_pixel_26=//cy=0.5-q5;
- per_pixel_27=
- per_pixel_28=zoom=(rd*rd)*2;
- per_pixel_29=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) )+0.001;
- per_pixel_30=//cx=0.5+q4;
- per_pixel_31=cy=0.5-q5;
- per_pixel_32=
- per_pixel_33=zoom=-1*pow(rd,sin(time)+3.5)*3.5 + .5;
- per_pixel_34=zoom=zoom*0.5+1;
- warp_1=`sampler sampler_cells;
- warp_2=`
- warp_3=`shader_body
- warp_4=`{
- warp_5=`
- warp_6=`float2 uv_y = 0.5 + (lerp(uv_orig,uv,0.02)-0.5)*0.99;
- warp_7=` float2 d = texsize.zw*12;
- warp_8=` float1 dx = ( GetBlur3(uv_y + float2(1,0)*d) - GetBlur3(uv_y-float2(1,0)*d) ).y;
- warp_9=` float1 dy = ( GetBlur3(uv_y + float2(0,1)*d) - GetBlur3(uv_y-float2(0,1)*d) ).y;
- warp_10=` float2 my_uv = uv_y + float2(dx,dy)*texsize.zw*48;
- warp_11=`
- warp_12=`
- warp_13=`
- warp_14=` ret.y = tex2D( sampler_fw_main, frac(my_uv)).y;
- warp_15=`
- warp_16=`
- warp_17=` ret.y += (ret - GetBlur3(uv_y-floor(uv_y))).y*0.01 - 0.004;
- warp_18=`
- warp_19=` // add noise:
- warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.25 + rand_frame.xy;
- warp_21=` ret.y += (tex2D(sampler_noise_lq, dither_uv).y-0.5)*0.06;
- warp_22=`
- warp_23=`ret.x = GetPixel(uv).x;
- warp_24=`
- warp_25=`}
- comp_1=`float a,b,c;
- comp_2=`shader_body
- comp_3=`{
- comp_4=`uv = 0.6 + (uv-0.5)*(float2(0.1,-0.9)*cos(time)*0.1+0.5) - float2((bass*0.01),0.05);
- comp_5=` float3 base = GetBlur3(uv) + GetBlur2(uv) * GetBlur1(uv) + sin(time+(tex2D(sampler_main, uv))) + 0.04;
- comp_6=`a =base.x/4;b = base.y/4; c = base.z/4;
- comp_7=`c = c + b - c*b;
- comp_8=`a = a + c - a*c;
- comp_9=`base = 1.4*a;
- comp_10=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.6);
- comp_11=`//ret.xy = ret.yx;
- comp_12=`}
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