Flexi + bdrv - what to do [Phat edit].milk 8.0 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.900
  8. fDecay=0.850
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.000
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.630
  28. fWaveParam=-1.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=1.000
  35. zoom=13.29089
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=-0.28000
  40. dy=-0.32000
  41. warp=0.00826
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.050
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=1.000
  54. ib_size=0.055
  55. ib_r=0.000
  56. ib_g=1.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=0.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=0.000
  65. mv_g=0.700
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=100
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.24486
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=0.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=x=.5+q4;y=.5+q5;
  152. shapecode_1_enabled=0
  153. shapecode_1_sides=24
  154. shapecode_1_additive=0
  155. shapecode_1_thickOutline=0
  156. shapecode_1_textured=0
  157. shapecode_1_num_inst=1
  158. shapecode_1_x=0.500
  159. shapecode_1_y=0.500
  160. shapecode_1_rad=0.01842
  161. shapecode_1_ang=0.00000
  162. shapecode_1_tex_ang=0.00000
  163. shapecode_1_tex_zoom=0.81954
  164. shapecode_1_r=1.000
  165. shapecode_1_g=1.000
  166. shapecode_1_b=0.000
  167. shapecode_1_a=1.000
  168. shapecode_1_r2=1.000
  169. shapecode_1_g2=1.000
  170. shapecode_1_b2=1.000
  171. shapecode_1_a2=1.000
  172. shapecode_1_border_r=1.000
  173. shapecode_1_border_g=1.000
  174. shapecode_1_border_b=1.000
  175. shapecode_1_border_a=0.000
  176. shape_1_per_frame1=tex_ang=0.01;
  177. shape_1_per_frame2=x=.5-q4;
  178. shape_1_per_frame3=y=.5-q5;
  179. shapecode_2_enabled=0
  180. shapecode_2_sides=4
  181. shapecode_2_additive=0
  182. shapecode_2_thickOutline=0
  183. shapecode_2_textured=0
  184. shapecode_2_num_inst=1
  185. shapecode_2_x=0.500
  186. shapecode_2_y=0.500
  187. shapecode_2_rad=0.10000
  188. shapecode_2_ang=0.00000
  189. shapecode_2_tex_ang=0.00000
  190. shapecode_2_tex_zoom=1.00000
  191. shapecode_2_r=1.000
  192. shapecode_2_g=0.000
  193. shapecode_2_b=0.000
  194. shapecode_2_a=1.000
  195. shapecode_2_r2=0.000
  196. shapecode_2_g2=1.000
  197. shapecode_2_b2=0.000
  198. shapecode_2_a2=0.000
  199. shapecode_2_border_r=1.000
  200. shapecode_2_border_g=1.000
  201. shapecode_2_border_b=1.000
  202. shapecode_2_border_a=0.100
  203. shapecode_3_enabled=0
  204. shapecode_3_sides=4
  205. shapecode_3_additive=0
  206. shapecode_3_thickOutline=0
  207. shapecode_3_textured=0
  208. shapecode_3_num_inst=1
  209. shapecode_3_x=0.500
  210. shapecode_3_y=0.500
  211. shapecode_3_rad=0.10000
  212. shapecode_3_ang=0.00000
  213. shapecode_3_tex_ang=0.00000
  214. shapecode_3_tex_zoom=1.00000
  215. shapecode_3_r=1.000
  216. shapecode_3_g=0.000
  217. shapecode_3_b=0.000
  218. shapecode_3_a=1.000
  219. shapecode_3_r2=0.000
  220. shapecode_3_g2=1.000
  221. shapecode_3_b2=0.000
  222. shapecode_3_a2=0.000
  223. shapecode_3_border_r=1.000
  224. shapecode_3_border_g=1.000
  225. shapecode_3_border_b=1.000
  226. shapecode_3_border_a=0.100
  227. per_frame_init_1=
  228. per_frame_init_2=zoom=1;
  229. per_frame_init_3=xpos=0;
  230. per_frame_init_4=ypos=0;
  231. per_frame_1=decay=1;
  232. per_frame_2=
  233. per_frame_3=vol= (bass+mid+treb)*0.55;
  234. per_frame_4=vol=vol;
  235. per_frame_5=
  236. per_frame_6=
  237. per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
  238. per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
  239. per_frame_9=
  240. per_frame_10=
  241. per_frame_11=
  242. per_frame_12=musictime=musictime+vol;
  243. per_frame_13=
  244. per_frame_14=q4=0;
  245. per_frame_15=q5=0;
  246. per_frame_16=//=sin(musictime*0.02)*0.3;
  247. per_frame_17=//q5=sin(musictime*0.01)*0.3;
  248. per_frame_18=
  249. per_frame_19=dx=sin(musictime*0.1)*0.07;
  250. per_frame_20=dy=cos(musictime*0.069)*0.07;
  251. per_frame_21=
  252. per_frame_22=
  253. per_frame_23=
  254. per_frame_24=
  255. per_frame_25=monitor=rot;
  256. per_pixel_1=zoom=zoom+0.04*sin(ang*int(q1)+time*2.6);
  257. per_pixel_2=sy = sy * rad;
  258. per_pixel_3=dy = a * x;
  259. per_pixel_4=dy=if(below(dy,-1), -1, dy);
  260. per_pixel_5=dy=if(above(dy,1.0), 1.0, dy);
  261. per_pixel_6=sy=if(below(sy,0.01), 0.01, sy);
  262. per_pixel_7=sy=if(above(sy,100.0), 100.0, sy);
  263. per_pixel_8=//cx=cx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
  264. per_pixel_9=//dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
  265. per_pixel_10=ak=-sin(6*x+((q1%5)*3)%5*y+q1)*(1-x+.2*sin(.54*q1))*above(x,0);
  266. per_pixel_11=block=if(below(ak,-.15),ak,0);
  267. per_pixel_12=//cx=cx+0.005*sin((y*2-1)*48)+0.001*tan((y*2-1)*64)+0.000*tan((y-3.1415)*8);
  268. per_pixel_13=//dy =dy+0.005*sin((x*2-1)*48)+0.001*tan((x*2-1)*64)+0.000*tan((y-3.1415)*6);
  269. per_pixel_14=//cx=cx+0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64);
  270. per_pixel_15=//dy=dy+0.008*cos((y-0.5)*64);
  271. per_pixel_16=//cx=if(block,cx,0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64));
  272. per_pixel_17=//dy=if(block,dy,0.008*cos((y-0.5)*64));
  273. per_pixel_18=
  274. per_pixel_19=zoom = if(block,1,0.97);
  275. per_pixel_20=//cx = sin((1000+sin(q8))/x)/200;
  276. per_pixel_21=//dy = cos((1000+sin(q8))/y)/200;
  277. per_pixel_22=
  278. per_pixel_23=
  279. per_pixel_24=rd=sqrt( sqr( 0) + sqr( sin(y*3+(time/8))*0.2+0.6) );
  280. per_pixel_25=//cx=0.5+q4*55555;
  281. per_pixel_26=//cy=0.5-q5;
  282. per_pixel_27=
  283. per_pixel_28=zoom=(rd*rd)*2;
  284. per_pixel_29=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) )+0.001;
  285. per_pixel_30=//cx=0.5+q4;
  286. per_pixel_31=cy=0.5-q5;
  287. per_pixel_32=
  288. per_pixel_33=zoom=-1*pow(rd,sin(time)+3.5)*3.5 + .5;
  289. per_pixel_34=zoom=zoom*0.5+1;
  290. warp_1=`sampler sampler_cells;
  291. warp_2=`
  292. warp_3=`shader_body
  293. warp_4=`{
  294. warp_5=`
  295. warp_6=`float2 uv_y = 0.5 + (lerp(uv_orig,uv,0.02)-0.5)*0.99;
  296. warp_7=` float2 d = texsize.zw*12;
  297. warp_8=` float1 dx = ( GetBlur3(uv_y + float2(1,0)*d) - GetBlur3(uv_y-float2(1,0)*d) ).y;
  298. warp_9=` float1 dy = ( GetBlur3(uv_y + float2(0,1)*d) - GetBlur3(uv_y-float2(0,1)*d) ).y;
  299. warp_10=` float2 my_uv = uv_y + float2(dx,dy)*texsize.zw*48;
  300. warp_11=`
  301. warp_12=`
  302. warp_13=`
  303. warp_14=` ret.y = tex2D( sampler_fw_main, frac(my_uv)).y;
  304. warp_15=`
  305. warp_16=`
  306. warp_17=` ret.y += (ret - GetBlur3(uv_y-floor(uv_y))).y*0.01 - 0.004;
  307. warp_18=`
  308. warp_19=` // add noise:
  309. warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.25 + rand_frame.xy;
  310. warp_21=` ret.y += (tex2D(sampler_noise_lq, dither_uv).y-0.5)*0.06;
  311. warp_22=`
  312. warp_23=`ret.x = GetPixel(uv).x;
  313. warp_24=`
  314. warp_25=`}
  315. comp_1=`float a,b,c;
  316. comp_2=`shader_body
  317. comp_3=`{
  318. comp_4=`uv = 0.6 + (uv-0.5)*(float2(0.1,-0.9)*cos(time)*0.1+0.5) - float2((bass*0.01),0.05);
  319. comp_5=` float3 base = GetBlur3(uv) + GetBlur2(uv) * GetBlur1(uv) + sin(time+(tex2D(sampler_main, uv))) + 0.04;
  320. comp_6=`a =base.x/4;b = base.y/4; c = base.z/4;
  321. comp_7=`c = c + b - c*b;
  322. comp_8=`a = a + c - a*c;
  323. comp_9=`base = 1.4*a;
  324. comp_10=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.6);
  325. comp_11=`//ret.xy = ret.yx;
  326. comp_12=`}